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Streaming media isn't limited to computer monitors and desk-bound audiences: the technology is spreading everywhere you look -- into hand-held devices like PDA's and cell-phones, set-top boxes and next-generation gaming consoles, Internet appliances, and even automobiles. Find out how to ride the crest of this next wave.
Streaming Media Research's Streaming Beyond the PC Report, created in partnership with The Carmel Group, will show you how to take advantage of these new opportunities, and (finally) reach the mainstream audiences your content business was designed to serve!
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- What kinds of networks will be used to distribute streaming beyond the PC?
- What are the technological and business model challenges for streaming to television set-top boxes?
- How do Personal Video Recorders (TiVo, ReplayTV, UltimateTV) fit into the mix?
- What impact will next-generation video game consoles have on the streaming media content market?
- Will low-cost "Internet appliances" achieve traction -- and, if so, when?
- Will DSL and cable model penetration into the household continue? How will this affect the market?
- Will standards prevail in this new market (e.g. MPEG-4) or will proprietary systems (Real, Windows Media, Quicktime) continue to dominate?
- Which products and companies will lead the charge?
- At what point does streaming beyond the PC transition from a novelty to a sizable consumer market?
- Which countries will see this market explode first?
- What are the revenue projections for this market in the next three years?
- Which entertainment segment will drive this market?
- What can providers do to expand the uptake among consumers?
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