-->

Betting, Latency, and the Case for 5G

See more videos like this on StreamingMedia.com.

Learn more about live linear and OTT at Streaming Media West 2021.

Read the complete transcript of this clip:

Jason Thibeault: 5G--especially in an arena--ultra-wide band promises what Eric talked about before: zero latency. Now, obviously when we're talking about getting content from the camera to the handsets that are in that arena, we still have the latency that's in the streaming workflow. So we've still got some, but when you start combining 5G ultra-wideband, let's say, low-latency CMAF or WebRTC, I think the big use case in arena for 5G is going to be betting, or you're going to have people there in arena watching the game, placing bets, on their headset. And you can't have any latency, and 5G gives us that. We always talk about the bandwidth, so it's going to be huge. But the thing is, on a mobile phone, video-wise, from a streaming perspective, you don't visually notice any difference between 720p and 4K--it just doesn't display differently. So there's no need to send that kind of signal. You don't need the bandwidth. It's all about the latency. How fast can I get it to somebody in the arena, 5G ultra-wideband, massive, immersive opportunity betting. That's where it's going to really hit home first. It's like, "Wow, we can give people a truly real-time content experience with 5G. This is amazing." And I think betting is going to probably drive that first use case. That's my opinion.

Eric Bolten: I'll completely back that opinion up, JT, because the whole point here is that the NHL and NFL have announced that they will be doing betting and gaming. And, to your point, a couple of things that 5G brings to the table and why it's going to transform. One, what we're describing is, being able to take care of very specific areas, so, an arena, and then you go to the sports book and you're at Wynn, Caesar's, or Macau--pick your poison, because you can go global with this--and you can have real-time betting. Latency is critical because you're going to have to maintain within gaming things, but synchronicity of windows so that things can't get too far out of whack. And the other thing that 5G has and why it's a business-to-business technology versus, say, 4G LTE, will be network slicing, and the idea that I can carve out a quality of service. So where before, you'd go to the game and surprisingly, you can't make a text or see a video or do anything, now you're going to have actual dedicated areas of service that are going to allow all of that and facilitate that. And you're going to be betting on 3rd down run-or-pass.

Jason Thibeault: Yeah--exactly--that kind of granularity of betting. I think it's going to be amazing. And the cool thing too, like you say, B2B--I really think that as technology evolves and improves and you start to get 5G wideband-enabled cameras, you can cut out the cables. You can cut out having to go through the truck. You can now have people doing remote production. You can have people produce, 'cause this, this content can get to them so fast in such a massive bandwidth pipeline. You can deliver 8K master content to some editing facility. And they're getting this in real time and they're making changes--boom, boom, boom, done. And it's out, it's going into streaming and multiple formats. That, to me, is amazing in terms of what it will do for content production.

Streaming Covers
Free
for qualified subscribers
Subscribe Now Current Issue Past Issues
Related Articles

iGaming, Sports Betting, and the Five-Nines Streaming Challenge

Five-Nines uptime in streaming went from a pipe dream to mainstream expectation in a relatively short time, but how realistic is that seamless user experience in the high-stakes, large-scale world of sports betting and iGaming where ultra-low latency is the sine qua non of success? Chris Pfaff of Chris Pfaff Tech Media, Joshua Johnson of EdgeNext, and Sean Gardner of AMD discuss in this clip from their panel at Streaming Media East 2023.

How TAPPP Facilitates OTT-Based Betting

ViewLift CEO Rick Allen and TAPPP Founder & CEO Sandy Agarwal discuss how the TAPPP platform and similar technologies are helping online sports bettors circumvent the limitations of OTT device remotes and smartphones as betting instruments.

Parks Associates' Jennifer Kent Talks Sports Betting and Real-Time Streaming

Parks Associates VP, Research Jennifer Kent discusses the forces driving ultra-low latency streaming including the ascendant sports betting industry in this interview with Streaming Media Editor-in-Chief Steve Nathans-Kelly at Streaming Media West 2022.

Gambling on Sports Is a Sure Bet for Streamers

The travails of FuboTV aside, streamers are advancing on incorporating Sportsbooks into their live product

Consumer Use Cases for 5G

What is the true potential of 5G for network operators? While many user devices may still be unable to embrace the full applications and services of 5G, exciting developments in cloud capabilities can remove existing hardware barriers and allow users to experience the full interactivity and immersive benefits of 5G.

How 5G Network Slicing Can Increase Monetization

While the telco industry has recently lost profits to service providers, 5G network slicing offers multiple networks that can create highly monetized tiers of service

Potential Areas for 5G Growth

Interpret Vice President Brent Sappington discusses where 5G will make future inroads in this clip from Streaming Media Connect 2022.

How 5G Will Impact the Media Supply Chain

After a case of too much hype too early, 5G is having real impact on consumer experiences and, more importantly for the streaming media industry, video acquisition and delivery.

The State of the 5G Rollout

Zixi's Eric Bolten and the Streaming Video Alliance's Jason Thibeault debate the growth rate of 5G availability, adoption, and demand and the key contributing and inhibiting factors in this clip from their panel at Streaming Media East 2021.

Companies and Suppliers Mentioned