SMNYC 2024: Microsoft CTO Andy Beach Talks Gamified FAST and Leveraging AI to Make Old Content Feel New
At Streaming Media NYC 2024, Tim Siglin, Founding Executive Director, Help Me Stream Research Foundation, and Contributing Editor, Streaming Media, interviews Andy Beach, CTO, Media & Entertainment, Worldwide, Microsoft, about the concepts of creating trivia and interactivity through a second-screen app that allows users to connect and compete with each other. Beach also talks about the technical challenges of bringing old content into 2024, the potential of generative AI, and integrating physical events into the gamification process.
What gamification means for FAST
Siglin mentions the opening SMNYC keynote that Beach participated in that morning, “Beat The BUZZR! How Microsoft & Fremantle Are Gamifying FAST & Capitalizing Interactive TV,” with Laura Florence, SVP Global FAST Channels, Fremantle. He asks Beach to describe what gamification means for FAST.
“We wanted to take and create a bunch of trivia and interactivity with content that was streaming, but not on a streaming platform,” Beach says. “So through some sort of broadcast-able moment and create a second-screen app that allows you to connect the community around that content and feel like they're engaged and, in this case, competing with each other.”
The tech challenges of making old content look new
Siglin asks Beach about the up-res process for 40 to 50-year-old low-res content.
“It was funny. We actually had been working with the content for about a month, but we had been doing it on our laptops and smaller screens,” Beach says. “And so we thought it looked okay, and the first time we put it on a 65-inch 4K monitor, we were like, ‘Oh, this doesn't look good!’ And it was just jarring between the graphics we were overlaying and this old content that felt fuzzy and had some artifacts and other elements. So I reached out to my friends at Cinnafilm who have, to me, one of the best tech stacks for up-resing and cleaning content, and they were able to very quickly reprocess the original source material and give us super crisp quality and something that felt meaningful on a 4K.”
Siglin asks, “And is it still 4:3 [aspect ratio]? I mean, obviously, for phones, you do 4:3.”
“It is still 4:3 content,” Beach says. “Although, interestingly enough, we have announcements in generative AI right now where we can do sort of a text-to-video creation. So I imagine we're very close to someone creating a service that automatically fills in the pillar boxes on content so that old content suddenly doesn't feel old.”
Integrating competitive FAST experiences into a second-screen experience
Siglin asks Beach about what users competing with one another on FAST look like and how it integrates with a second-screen experience.
“So we have a second-screen experience,” Beach says. “You go in, create an account, and then there's a leaderboard, and you compete to finish missions. As you finish missions, you rank up through the various levels, and all of the missions can be tied directly to the content itself and how you interact and watch it. But you can also tie it to physical events because we can scan a QR code to check in or do other elements as part of it. So going to a website could be a mission, going to a meetup with a group could be a mission.”
Siglin says, “That physicality piece that you'd add to it, you almost wonder if with the modern versions of the shows, one of the prizes might be you get to go be an audience member at the show, or vice versa, if you're an audience member at the show, then you get extra points.”
“The LA Clippers are actually doing exactly this in the new arena they built,” Beach says. “They're using the same PlayFab technology in the stadium, and they have monitors on all the seats and microphones around. And if you're making a lot of noise and it's obvious that you're really enthusiastic, there's a special part of the arena that you can't buy a ticket for. It's an exclusive invite-only, and it's based on how loud and how excited you are in the moment. So you can potentially if you're excited enough at the game, get invited into this exclusive members-only area as a piece of the physical experience. Then being able to tie that back to an online experience as well, I think that is really cool because it allows us to have that seamless data-driven experience that allows me to connect what I'm doing in physical space with what I'm watching online.”
See more highlights and interviews from SMNYC.
Watch full sessions from SMNYC on-demand.
Join us in August 2024 for more thought leadership, actionable insights, and lively debate at Streaming Media Connect.
Related Articles
The applications of Generative AI in streaming are seemingly endless, but what are specific ways that AI can make streaming content more discoverable, more personalized, more engaging, interactive, and more effective for advertisers in leveraging targeted content to reach the right customers? Microsoft's Andy Beach, Vecima's Paul Strickland, mireality's Maria Ingold, Alvarez & Marsal's Ethan Dreilinger, and Reality Software's Nadine Krefetz explore the possibilities in this clip from Streaming Media Connect 2024.
17 Dec 2024
When it comes to delivering effective video advertising, smaller companies often face significant challenges. Unlike major platforms like Amazon, Google, and Meta, these companies lack the extensive viewer data that enables precise ad targeting. Moloco aims to bridge this gap with its AI-based platform and streaming media service, providing smaller streamers with tools to enhance their advertising performance. Dave Simon, General Manager of Growth Initiatives at Moloco, recently discussed the company's solutions and insights from a recent YouGov survey in this interview with Streaming Media's Jan Ozer.
09 Jul 2024
Streaming Media's Tim Siglin interviews Fremantle's Laura Florence at Streaming Media NYC. She discusses how Fremantle seeks to engage audiences with older content by incorporating interactive elements, such as trivia and fun facts, into the viewing experience, allowing users to interact with the content through a mobile app. She also discusses the use of restorative AI to improve the quality of older content shot on tape for modern viewing platforms.
17 Jun 2024
On Tuesday, May 21, at Streaming Media NYC, a series of morning keynotes featuring leading industry figures covered a wide range of topics, including how Microsoft and Fremantle are gamifying FAST and capitalizing interactive TV, and a lively debate about brand versus retail with Crackle, Uber Advertising, IAB, and Witz About Her.
21 May 2024
Generative AI is a game-changer for all sorts of businesses, and how to leverage it is a key strategic and technical concern for a range of streaming organizations looking to monetize their content and operations. Darcy Lorincz of Barrett-Jackson Auction Company, C.J. Leonard of Mad Leo Consulting, and Reality Software's Nadine Krefetz explore generative AI's current and imminent impact in this clip from their panel at Streaming Media Connect 2023.
29 Aug 2023
With the rise of TikTok and even premium content companies like Netflix embracing gamification, interactive media and gaming are on the ascent in streaming video, as Roku's Eric Smith, 47 Games Inc. Founder Ben Hoyt, and Chris Pfaff of Chris Pfaff Tech Media discuss at Streaming Media West 2022
06 Jan 2023
Fan-Controlled Football League's Patrick Dees, CheesheadTV's Aaron Nagler, Fox Sports' Kristen Scott, and FuboTV's Pamela Duckworth discuss how gamification in sports streaming enhances the game experience rather than distracting from it, and underscores the generational divide between lean-back viewers and those who expect to be co-creators of live sports experiences.
18 Jun 2021